Author:
Title
E-Rebuild: Mathematics and Design
Abstract
Earthquake Rebuild, or E-Rebuild, is a game focused on the giving students an informal knowledge of mathematics using architecture and design principles. E-Rebuild is designed to be a tool to assist in formal education and should be used in conjunction with traditional methods of teaching to reinforce the informal knowledge gained from these exercises. Primarily focused on grades sixth through eighth, E-Rebuild will focus first on being fun. We think the more a student enjoys the experience, the more time they will put into it. Learning and assessment will be done through the gameplay experience. Using evidence centered design, the tasks involved will measure competencies in certain areas of the Common Core Standards to build a model of the player. This model will then be used for scaffolding and difficulty scaling. Dynamically scaled difficulty will allow for a targeted play experience and will increase player engagement. Procedurally generating levels using the model of the player will allow us to improve the model of the player by specifically using task designed to evaluate the strengths and weaknesses of each student individually. Content customization will not be focused solely on difficulty or mathematical weaknesses. Using affective computing techniques, E-rebuild will evolve into to the game each student wants to play while effectively targeting their deficiencies.
